Grandet never thought that a horse would have such eyes. Even people rarely have such sharp eyes. What’s more, it is a horse.
Boss touched the horse’s head and said, "don’t be so charming. I’m old and I’ve taken you to the battlefield as before. Now I want to introduce you to a new owner. I hope you can lead him back to the light."
This horse, called Charm Mi, has obviously been human. After listening to the boss’s words, his eyes actually shed tears.
Boss touched Charming Mi’s head again and said to him with tears, "Go!"
Boss, the words sound just fell, and the charm mi ran away like a light and shadow.
Boss looked at the charming back and said to Grandet, "Well, it’s up to you now. If you want to be a charming master, you must have the discipline to tame the charming!"
Grandet looked at the boss and his eyes were full of gratitude. As the old man was untrue, a piece of data, Grandet felt that he was full of humanity.
"Don’t worry, I won’t let you and Charm Mi down. I will return to the light with Charm Mi and its memory of you." Then Grandet ran in the direction of Charm Mi.
In the end, Grandet didn’t let boss down. It took him a day and a half to tame this unruly horse.
Charming Magic Horse (Super Pole) Movement Speed+99
Maximum number of riders 1 (this horse is stubborn and doesn’t want anyone but the rider)
Horse Attribute 1 Attribute+1
2. Physical attack power in battlefield charge state is extra+15% physical crit rate+5% physical crit damage+65%.
3. Riders in riding state will plague all physical negative states.
Charming colt was once a famous town in the battlefield, but the horse disappeared with its owner. This horse is dark and glossy, and it slides smoothly, so it is quiet and quiet, so it is named Charming colt.
Grandet got a lot of good things in this exile besides this super horse. These things were obtained after killing the monsters here.
There is a characteristic in exile, that is, monsters are rare, but all monsters are boss level. Once killed, you can get a lot of good things.
Grandet spent a few days in exile riding a charming colt to fight with boss.
There is no riding in Grandet, but every time you go to an area in exile, there will be a small security area called a supply post, which can be said to have everything, and things here are half cheaper than those outside. Of course, it is not easy to get money here.
Fortunately, Grandet had a little savings before he came here. Although he spent a lot of money because of the construction site, the few gold coins left were still enough for Grandet to disappear.
Grandet consumed his little gold coins. Later, after killing several boss in Grandet, a lot of gold coins broke out. That’s why he spent 1 gold coin to buy a knight-class professional to strengthen riding.
However, this gold coin is definitely worth the money. After learning intensive riding, Grandet rode a charming colt like a god of death. All monsters he met died in his gun.
Although things in exile are cheaper than those outside, there are restrictions on buying things. Either you can make a map here or you can buy an automatic binding method, otherwise Grandet can make a small fortune by selling things backwards.
Grandet didn’t change all his equipment these days by hanging out in exile, but he also changed two pieces of three-turn new equipment. Unfortunately, these two pieces of equipment can be regarded as medium and have no attached equipment skills.
In addition to equipment, Grandet also learned two new skills.
One of these two new skills is Grandet’s own skill, and this skill is his riding skill with the charming colt!
Ghost Charge (self-created stunt) This skill can be started in the riding state. The starting skill is that a ghost of a person’s mount instantly rushes to the target position, causing 4 times physical damage to the target and having a 1% chance to make the target enter the syncope state for 3 seconds. Then, during this syncope state, all the people in the riding state will spend 1 point on their attack crit chance by an additional+1%. When the skill cools down for 2 minutes, it needs professional vampire knight skill, exclusive player treasure hunter.
Another skill was acquired after Grandet killed a boss.
Spell throwing (special stunt); This skill battlefield veteran has developed a real combat skill after a long battle. However, if you want to start this skill, you must equip a spear weapon to lock a target with a range of 13 meters. Throwing the pike in your hand will cause 3 times physical damage to the target, and this attack has a 5% chance of crit. The pike will automatically return to the thrower 3 seconds after being thrown, consuming 12 magic points; When the skill cools down for 1 minute, you need all three-turn knight classes.
This is really a very real skill. With this skill, a knight can have an extra means of long-range pursuit, and Grandet is very satisfied with this skill.
In addition, Grandet also prepared a skill gift for Gao Rang and Ye Ye.
Among them, giving to Gao Rang is a special skill of control skill.
Negative chain (special stunt) This skill is a special skill created by a general. Its skill has very real characteristics. Lock an opponent in a distance of 15 meters with a negative energy chain, so that the moving speed of the target is halved. At the same time, the physical attack power and magic attack power are halved by 2%, and the effect of all potions is reduced by 5 points of blood and 3 points of magic power per second. roll points (minutes) are randomly distributed during the duration of this skill. Consume 16 magic points; When the skill cools down for 3 minutes, you need all the three-turn classes of the profession.
And the skill of preparing Ye Ye is an attack skill.
Reverse Hand Stab (rare stunt) This skill is highly regarded as a powerful killing skill in the battlefield, but not many people know this skill. This skill must be equipped with a sword-like state to start. In the process of fighting, a sudden change from a forehand attack to a rapid reverse hand stab will cause an opponent 3 times physical damage and 1 point extra penetrating damage, and this attack has a 5% chance to make the opponent enter a 15-second armor-piercing state. In this state, both physical defense and magical defense consume 15% magic points at the same time; Skill cooldown takes 15 minutes and requires a professional magic swordsman, swordsman or swordsman.
This kind of changeable high skill is Ye Ye’s favorite. After getting this skill, Ye Ye learned it on the spot.
Today’s recommended votes in the middle of the night are still not good!